![]() The only way to leave the room is by disconnecting, dying or by killing the Slider.īecause of its large size the slider can only move in a straight line, so whilst fighting attempt to stay diagonal from it at all times. When you start the fight all party members (if you are in a party) will be teleported to the room and the door will be closed once again. To start the battle, just hit it with a pickaxe. ![]() It is recommended to bring a large amount of pickaxes due to losing 2 durability with every hit, although higher-tier pickaxes would be much better due to the higher damage they output.Īfter you open the door to the Slider's room, you should see it in the middle of the room on top of a pedestal. If attacked with any other object a message will appear stating that Slider is a rock/solid block, alluding to the way to defeat him. ![]() The Slider is the final boss in the Slider's Labyrinth, which can only be harmed by pickaxes. Upon killing a miniboss, you will get a Dungeon Key (not physical, instead it is shown in the top right) which is required to open the door to the Slider's room. All minibosses are neutral, allowing you to prepare as much as you want before taking them on. They spawn in their own big area, allowing lots of movement for dodging. The main goal of Slider's Labyrinth is to defeat the main boss Slider, but in order to fight it, you must first defeat the three minibosses in order to acquire their Dungeon Keys and then find the entrance for the boss room, which is easily defined by a giant door, usually near the Totem, however it can spawn somewhere else within Slider's Labyrinth.Įach of the minibosses have enough power to easily overwhelm a player and kill them, so caution should be taken and you should be as prepared as possible before you or party members attacks them. Each instance is separated by several thousand blocks of completely indestructible Blood Moss Holystone.Įach Slider's Labyrinth chest contains 2–6 item stacks, with the following distribution: ![]() Instances are in a single separate dimension, like the Overworld, Nether, Aether, or The End. They functionally behave like structures, having very specific generation rules, exclusive mobs, and unique loot tables. 1.Slider's Labyrinths are technically considered dimensions since they each occupy their own unique instance, unlike such as a vanilla Dungeon or Stronghold.1.04: Dungeon Chests now no longer consume keys.Slider Host Mimic and Labyrinth's Eye used to have their own corresponding keys, but later updates removed them in favor of a singular key system.Ĥ226 (dec), 1082 (hex), 1000010000010 (bin)Ĥ227 (dec), 1083 (hex), 1000010000011 (bin).In the original Aether Mod, the color of the key corresponded to the dungeon type (Bronze, Silver and Gold).They resemble the unused Guardian Key and three of them are needed to open the entrance to the Slider's room, so all three must be defeated before getting to fight the Slider. They are not physical items but instead appear on the HUD when obtained. Bronze Keys and Guardian Keys are only legitimately obtainable through commands or inv-editors.ĭungeon Keys are dropped by the three mini-bosses in Slider's Labyrinth, which are Slider Host Mimic, Sentry Guardian, Labyrinth's Eye.
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